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New Year Patch for Team Fortress 2
By: Nikhil Singh   |   Jan 03, 2008
If you booted up Steam for some Team Fortress 2 action to get over your post New Year hangover, you probably already know about the game being patched. The guys at Valve seem really dedicated towards squishing bugs in their awesome online shooter. And so, a patch was released yesterday that address the following issues:


* Fixed "CUtlLinkedList overflow!" crash

* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_ destroyed, teamplay_point_captured, teamplay_capture_blocked)

* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed

* Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times

* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round

* Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations

* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

[Via VE3D]

 
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