In case, you didn't know, Prey was announced way back in 1995, around the same time 3D Realms started working on Duke Nukem Forever. Some people feel it's this over ambitious nature of undertaking two mammoth projects that lead to their downfall. DNF may never see the light of day, but Prey was picked up by Human Head Studios and was released on the 11th of July using the Doom3 engine. If you think the game looks good now, you'll be surprised at how revolutionary it was way back in 98. Click here to check out Paul Schuytema's (he was one of the game's designers back then) take on Prey, albeit eight years ago.
What Prey looked like in 1998
By: Avinash Bali
| Jul 25, 2006
Prey's been out since almost a month now and I personally enjoyed the crap out of it. Sure, it was pretty linear and it was short, and the much hyped "portal travel" got a bit (only a bit) boring towards the last couple of levels, but it was a blast to play nevertheless.
In case, you didn't know, Prey was announced way back in 1995, around the same time 3D Realms started working on Duke Nukem Forever. Some people feel it's this over ambitious nature of undertaking two mammoth projects that lead to their downfall. DNF may never see the light of day, but Prey was picked up by Human Head Studios and was released on the 11th of July using the Doom3 engine. If you think the game looks good now, you'll be surprised at how revolutionary it was way back in 98. Click here to check out Paul Schuytema's (he was one of the game's designers back then) take on Prey, albeit eight years ago.
In case, you didn't know, Prey was announced way back in 1995, around the same time 3D Realms started working on Duke Nukem Forever. Some people feel it's this over ambitious nature of undertaking two mammoth projects that lead to their downfall. DNF may never see the light of day, but Prey was picked up by Human Head Studios and was released on the 11th of July using the Doom3 engine. If you think the game looks good now, you'll be surprised at how revolutionary it was way back in 98. Click here to check out Paul Schuytema's (he was one of the game's designers back then) take on Prey, albeit eight years ago.
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