The only thing that struck me as weird was that there wasn’t any sort of environmental interactivity possible, which means you couldn’t shoot down signs, boards or even barrels for that matter. Not that this affects gameplay a lot, but it would be nice if they could fix this by the time the game goes retail.
As I mentioned earlier you have the option of playing as one of nine distinct classes, each of which has its plus and minus points. If you prefer sneaking up on people and back-stabbing them you’ll totally trip on the Spy, but on the other hand he is pretty weak and can go down very easily.
If killing anything that moves is your mantra, the Heavy Gunner was practically made for you – but be warned, even though this dude’s a walking tank, he has the tendency to walk slower than your geriatric grandma.
The medic, while underrated, plays a very important role in not only healing injured members but by continuously healing people he’ll be able to charge his Ubercharge, a special power of sorts which when full can render him and another team mate invincible for a couple of seconds. His Achilles' heel is that he has no powerful weapon and, like the spy, can’t take a lot of damage.
Valve has perfectly balanced every class to ensure none of them is too overpowering or too weak. To successfully win a round your team will have to have at least one of each class diligently working toward the same goal.


