The father of the RTS genre will make a grand return in 2007, with the third installment in the original Command & Conquer (CNC) series—Tiberium Wars (TW). The game will be released for PC and Xbox 360 simultaneously. Whether it’s the Original series or the Red Alert series (the Generals series was crap), Westwood’s C&C has always set high expectations for its die-hard worshippers, and has always given them more than what they’d expect. If you’re an RTS (real-time strategy) gamer who hasn’t played the CNC games, you have missed the genre at its best; their games were simple to grasp, and each one of them came up with at least one new feature that would end up becoming a standard for all RTSs to follow.
The game will feature the two factions that were seen in its predecessors—The Global Defense Initiative (GDI) and the Brotherhood of Nod. In the TW storyline, the conflict between GDI and Nod is subdued for several years. The Tiberium infestation begins to take a toll on the Earth’s ecosystem, and in order to curb and isolate it, GDI decides to divide the world into 3 zones depending on the infestation’s intensity; Red Zones are far too contaminated to hold any life-forms (any carbon-based life forms that is), Yellow Zones are highly contaminated but still house most of the earth’s population, and lastly, Blue Zones are the last refuge for the human race, as they are relatively Tiberium free. This is why the Blue Zones are protected zealously by the GDI.



