Oddities apart, the product screams for attention, and scores over many of its competitors. The interactive multi-touch touch screen system still astounds me, and I have to admit I can’t imagine a better looking product in the market.
The iPod Touch looks and feels just like the iPhone, only without the phone and the camera. This allows the Touch to be slimmer and sexier than the iPhone. At 110 x 61.8 x 8 mm, it not only looks elegant but also feels good to hold. It could have been a bit lighter, but I’m willing to heft the 120g for the range of features it offers.
The Touch features a 3.5-inch multi-touch display that offers a resolution of 480 x 320 pixels at 163 pixels per inch. I don’t want to make this review sound like an iPhone hangover, so let me get down to brass tacks and explain why the Touch is a star in its own right.
The face of the Touch is clean. There's a button at the bottom that takes you back to the main screen, and a button on top to lock or switch off the player. For the benefit of those who came in late on the iPhone hype, get a load of this: navigation is entirely onscreen. The touchscreen system is one of the best I have seen so far; it takes the comfort in interaction to another level.
In the touchscreen mechanism the capacitors are arranged in such a way that it can sense changes at each point along the grid. So each point generates its own response, allowing the machine to recognize multiple touches. I also noticed that you cannot make the player respond to anything but your fingertip. I tried stylus, blue tack and a great many objects, but to no avail.
This is quite brilliant, because unlike other touchscreen phones, if you leave the Touch (or the iPhone) unlocked in your pocket, rubbing against other objects will not cause it to fire up.
It offers not only basic media playing capabilities, but a complete entertainment solution. You can rely on it to keep you occupied for a long time. But I’ll get to that later; first let’s talk about music.





