With the enormous success Assassin's Creed enjoyed on the Xbox360 and PS3 last year, it’s only logical that the game would make its way to the PC soon. Well, it’s finally here, but the question on everyone’s mind is: has Ubisoft developed a well-made port, or is it just another poor transition that one could live without? To be quite honest – after spending hours at stretch with the game, it seems like Ubisoft wants PC gamers to bend over so that they can shove another one of their half-assed ports where the sun don’t shine.
[Before going any further, let me point out that we won’t be reviewing the game all over again. We’ve already reviewed the Xbox360 version, and since the gameplay or storyline hasn’t really changed, we won’t be covering those parts again. To check out that review, click here]
I’m not saying that the game plays out terribly on the PC; it just isn’t nearly as good as it was on consoles. In fact, the DirectX9 version of the game looks so terrible that you’d gouge your eyes out and eat them up. This is totally unacceptable, considering that the minimum requirements of the game are REALLY steep, and the fact that the game ran using DX9 on the Xbox360/PS3 and looked a lot better there. Although the DirectX10 version looks much better than DX9, it still falls glaringly short of the game’s glory on its console counterpart.




