The Xbox 360’s most gorgeous looking system seller has finally made a transition to the PC medium, and what an amazingly smooth transition it is! My hatred for ports stems from unoptimized coding and inadequate additional content – two things that almost all ports have in common; other than this one.
Let me start off with what impressed me the most – after playing the Crysis demo and the whole of Hellgate: London at extremely sluggish framerates, my 8800 GTS + Core 2 Duo + 4 GB RAM rig started feeling a little underpowered. But Gears of War changed that! I ran the game at 1680x1050 resolution, with everything maxed out (anti-aliasing, using DX10), and the game stayed within the 30-60 FPS mark!
This in turn reflects on how powerful yet optimized the Unreal Engine 3 is, and how Epic’s studio ‘People Can Fly’ has fine-tuned the game to run perfectly – and even look a tad better than the 360 – on the PC.
As far as gameplay goes not much has changed, other than the fact that you use a mouse and keyboard instead of the controller. This would have made the game a lot easier than it was on the 360; but People Can Fly thought about that before we did, and seemingly increased the difficulty level a notch to keep you challenged, even while playing the game in Easy mode.
Not much has changed in the single player campaign though; there's a new (albeit short) act there for you, containing the famed Brumak boss battle. Just like the Act, the battle was surprisingly short and it didn’t fit in too well into the rest of the campaign’s storyline. It felt like they’d just shoved the act in the middle of the game to provide more single player content.
That’s not all that bad, since Gears is little more than an extremely well-designed but slightly brain-dead shooter. So all I really cared about was the action – which was intense, well-paced, and full of some pretty spectacular firefights.





