The thing I like the most about CoJ is that it offers a healthy mix of gameplay. Billy's segments are all about sneaking around, with a little bit of action thrown in, while Ray on the other hand is a killing machine who delivers divine punishment, courtesy of his trusty duals. Ray's segments are your traditional FPS affair where you have to shoot everything that moves (and not that I tried, but you cannot shoot people once they're dead), but you really end up enjoying them as Techland has cleverly placed them after some highly stupid stealth missions (more on that later). Since it is mandatory for most shooters today to have some sort of slow motion mechanic, CoJ has one too and it goes by the name of Concentration mode. Not only does it look cool (how can you not find slow-mo cool?), but it's pretty effective in clearing out a room full of bad hombres. Playing as Ray will grant you access to a healthy arsenal of weapons like pistols, shotguns, snipers (rifles with scopes), dynamite sticks and more. Pistols are the only weapons that can be dual wielded, but on the flip side, they will eventually blow up in your hands after continuous usage. But don't worry about that, as you will be able to pick up your fallen enemy's weapons by merely walking over them. Weapons are not the only thing they drop; some enemies will even drop a bottle of whiskey that can be used to regenerate health. At the end of nearly every Ray chapter, you'll face off against a boss in a duel, which takes a bit of getting used to by the way.

Right. Now onto the mediocre part… Billy Candle's segments. In all honesty, the stealth segments are not as bad as I'm portraying them to be and I understand every game cannot be a Splinter Cell, but how about giving us something that doesn't end up getting extremely tedious, cumbersome and annoying. The first couple of levels start out smoothly while you're sneaking around the place, and boom! You'll come up against a wall, metaphorically and literally. First of all, enemies are as dumb as dodos (even though they’re annoyingly accurate shooters), and even if they spot you, they'll rarely come to investigate, let alone call for back; all you have to do is stay hidden for a couple of seconds and you're as good as invisible again. Another thing that's really stupid is the fact that you remain totally hidden in foliage even if it's like a foot tall (slight exaggeration, but you get the drift). And then there's the mother of all things annoying; Billy's whip. It's an interesting mechanic to implement, but sadly it hasn't been implemented too well. I mean, you give a person a whip and you don't allow him to use it to whip people into submission, how lame is that? Oh and if you thought that was bad, wait till you have to use it to swing across cliffs or get to greater heights.



