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Home » Reviews » PC Gaming » Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars
By: Nikhil Singh   |   Apr 11, 2007
  • 4.5
Great User Interface
FMV sequences are back
Stays true to the series
Single player campaign is very well made
Visuals are amazing
GDI seems a bit more powerful than other factions
Scrin Campaign should have been longer

You’ve got to hand it to them - the guys at EA have fine tuned each and every one of the game’s elements to perfection, be it the slick design of the interface, or the extremely optimized game engine. Unlike Generals, where the game would stutter in huge battles on even the most powerful systems out there, this game worked flawlessly. Even in battles where hundreds of units fired at each other, using some pretty visually intense weapon animations, the game didn’t slow down one bit. What was even more impressive was that no mission, single or multi player, took more than 10-20 seconds to load! At first I though it was because my system’s a bit more powerful than most others out there, but when a friend of mine (who’s got a PC from the Stone Age) said the same, I was quite surprised. After playing games like Company of Heroes, where you can actually go to work and come back before a mission loads, those 10-20 seconds just flew by even before I knew it. EA has really hit more than just one proverbial nail on its head this time.


One place I was sure that EA would screw-up, was the game’s visuals. When it was revealed that EA would use a modified version of the SAGE engine for Tiberium Wars, I was quite disheartened. The SAGE engine was the one used in Generals – a game that should have never happened. I mean what was EA thinking; they had 2 VERY successful C&C franchises that they could’ve made sequels for – Red Alert and the Tiberium Series, and instead, they decided to make an RTS based on some crappy current world conflicts! The damned game was crap! I’m sure a lot of you liked it though. All of you suck! Now that I’ve vented enough, I can move back to what I was saying …


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this game suck balls
gdsas @ Mar 07, 2008
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