From time to time you go back into a playable flashback that helps you remember things from your past. You become part of a small, obscure cut scene from your past that lets you piece together bits of your memory. The way to do this is to click a picture of something significant in the scene (that keeps playing over and over again) that’ll help you remember clearly. While this feature is implemented pretty well, it becomes really frustrating when you can’t figure out what you have to photograph. It’s a pretty innovative idea that’s implemented quite well, but thanks to the incredibly broken pace of the game, it feels forced, just like almost everything else.
That should be reason enough not to play the game, right? But wait, there’s more...
The first few episodes in the game are completely devoid of any sort of action, and are boring as hell. The boredom is multiplied by the extremely poorly written dialogs and terrible facial animation. I don’t usually criticize games for having bad facial animation, but in a game like Lost: Via Domus where there’s more ‘Blah Blah’ and almost non-existent ‘Bang Bang’, character interaction plays an important role. Sadly, the characters here have (subtle, yet) noticeable facial spasms while talking to you, and their expressions almost never match their emotions. You’ll see them smile retardedly while delivering bad news, or have no expression while they’re happy – it’s just so wrong that it’ll make you cringe in pain.
The bottomline is that unless you’re a diehard fan of the series who owns everything with ‘Lost’ written on it, steer clear of this one. There’s not much revealed about the TV series’ story either, so that reason for playing the game gets shot down instantly.



