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Home » Reviews » PC Gaming » Tom Clancy's Rainbow Six Vegas
Tom Clancy's Rainbow Six Vegas
By: Avinash Bali   |   Dec 27, 2006
  • 4
Cover system works flawlessly
Looks phenomenal
Blind fire is a welcome addition
Just plain fun
Co-op is a blast
Crashes pretty often
Steep system requirements

Just like the levels in Gears of War, the entire game is scattered with objects the game’s protagonist, Logan Keller can take cover behind at the simple touch of a button. Oh! and in case you’re pinned down by heavy enemy fire, you could always indulge in some blind fire to save your life (it’s not very accurate but it’s still a life saver at times). Gone are the days when a single bullet could end the entire mission; in Vegas you can absorb a fair amount of damage before you actually die. Since there is no health bar in the game, as and when you get hit, the screen begins to blur and you start breathing really heavy which means it’s time to take cover, regenerate your health and head back into the action. With this new system a lot of the tense atmosphere synonymous with most Rainbow Six games has been lost to a certain extent and there will be times when you’ll be tempted to go all out, guns blazing et al, but then again, a quick bullet to the brain reminds you that this is a Rainbow Six game at the end of the day and you will have to tread carefully.

Another cool addition to the series is the fact that you and your team can now rappel down buildings and breach rooms in a highly cinematic (and not to mention cool) way. If for some reason you feel the room’s far too dangerous to breach, you can even invert you character (by pressing the crouch key) and take out the visible enemies, before entering that room. Not keen on making a grand entrance? No worries, clear the room out using your teammates and then flank the enemy while they’re distracted. Speaking of your teammates, they are pretty sensible this time round and won’t just run out into the open to get shot; they’ll take cover, value their life and most importantly, provide the cover and back up they’re actually meant for. As and when once of them gets injured badly, you can bring them back from the brink of death with a quick shot of some sort of magic portion, but unfortunately, they cannot reciprocate the favor for you.


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LOL his hands are like an animals!
Nate @ Nov 18, 2008
Guys, im playing this now! Its a great game, good replayyablity...sad when i realised the facemap crap is not on PC, tried to Mod the face, but didnt suceeed.

Im running it in a 7600GT with C2duo and 1GB ddr..can run at optimal settings on 1024 x 768.

The HRD lighting on the fighters heltmet, guns and patches...loos dam great whn the chrectors aaaare in sunny areas...man the game look awsome..After max payne..this is the most realistic game ive ever played!
VJ @ Feb 08, 2007
why has no one mentioned the terrifying mutant hands in the second screenshot?
scott @ Jan 05, 2007
looks good
IKAN @ Dec 30, 2006
Coop!!!! I want to have some Coop Fun! Saddest part being no one has that much of a high spec PC to even run it, and Internet LAGs a lot here :( Only option is a Lan arrangement which would mean a lot of pain... :?

But the game is just awesome! Wonder why every Ghost Recon game is having a orangish look in it...
Reetesh @ Dec 29, 2006
Well Nikhil played the game on that card and it looked pretty good. The PC version isn't all that different from its 360 version; both rock.

And no, we haven't got our hands on Resistance till now.
Avinash Bali @ Dec 28, 2006
so did u guys chek out ur 8800GTX on dis one? apart from that how long is dis game? secondly, how does it compare 2 da 360 version?
dis one's not related to da game but curiously asking , have u guys chekd out resistance for da PS3
PC @ Dec 27, 2006

Genre:
First Person Shooter
Developer:
Ubisoft
Also available on:
Xbox360 PS3 PSP
System req:
OS: Windows XP
Processor: P4 3Ghz
Memory: 1024 MB RAM
Video card: 128MB, Shader Model 3 and DirectX 9.0c compatible
Hard Disk Space: 4.8 GB
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