Ordering your team is context sensitive so if you want them to enter a particular room all you have to do is point to the door and multiple options pop up on screen from where you can either have them breach and clear or blow up the door and clear or throw a frag and clear; simple yet extremely efficient. If for some reason there’s a hostage situation behind a particular door (which is when you’ll need your Snake Cam), you can peek into a room and tag the tangos so your crew knows exactly whom to take out in which order.
Weapon section is pretty solid and you’ll have a plethora of weapons to choose from and something that’s new (and much needed) to this series is the fact that you can pick up an enemy’s weapon. Vegas offers a healthy selection of Multiplayer modes as well; you have your terrorist hunt, Deathmatch, Team Deathmatch and so on but one mode this game really shines is in its co-operative mode, which by the way is applicable for the entire single player campaign. Unfortunately co-op games have the nasty habit of crashing pretty often (it crashes pretty often in the single player campaign as well) and to make matters worse you can’t even save in-between levels so it does end up getting frustrating.
Visually this game is mind blowing, courtesy of the Unreal 3 engine and nearly everything in this game screams of high production values; characters look well detailed, Vegas looks downright gorgeous and most of the environments (especially the Casinos) are so well detailed it’ll make your eyes bleed. Unfortunately this game is a real resource hog and poses a bit of a problem for Nvidia cards, but when it works, it looks so f****g good, you’re willing to let all of that go. In the end, Vegas is one of the best action games of 2006 and shouldn’t be missed by anyone who has a moderately powerful rig; its definitely going to go down in history as the game that re-invented the series.




