Since we are talking about all the new stuff Double Agent brings to the table, you’ll be glad to know Sam is no longer afraid of the water and this newly acquired ability is used pretty well in the Okhotsk level. Since you will be spending a significant part of this level underwater, you can dispose enemies off in a variety of innovative ways; you could (a) break the ice (wherever it’s a bit thin) as and when a guard’s above it making him drown or you could (b) break the ice, pop out, grab a patrolling guard and jump back into the freezing water only to break his neck and leave his lifeless body floating in the dark. Pretty cool eh? In addition to this, the game also packs in a lot of interactive cut scenes (think Resident Evil 4) like the one that precedes the Okhotsk mission when you’re shown parachuting from the sky when suddenly your chute doesn’t open and you have to press the directional keys to pull the pin or you’ll end up a messy spot on the icy terrain. Moments like these don’t affect gameplay a whole lot, but it’s a cool touch nevertheless. Level design as always is pretty wicked and it packs a healthy variety and nearly every level can be played more than once, adding to the game’s replayability factor. Another plus point in the game’s favor is that you can progress along the storyline even if you fail your primary as well as secondary objectives in a particular level.
Unfortunately, all the above mentioned plus points are overweighed by the crappy technical issues I’ve spoken about earlier, and it really hurts me to see Ubisoft treat the PC community this way. Double Agent is a pretty cool game and can provide a pretty enjoyable experience, provided you stay away from the PC version; you’ll be a lot better off sticking to the Xbox 360 version or even the PS2 version for that matter.


