The first installment of Enemy Territory was based in the Wolfenstein universe and saw the Allies take on the Nazis. The premise has changed this time around as the GDF (Global Defense Force) takes on the Strogg, but that’s about the only thing the game has retained from the Quake series – instead of being fast-paced and twitch-based, it’s adopted the gameplay style of Enemy Territory, which focuses more on teamwork than anything else.
The scale of battles in Enemy Territory: Quake Wars (ET:QW) can be compared to that in the Battlefield series, as a single game can support up to 32 players. In my opinion, the game surpasses Battlefield's structure of maps (which are called Campaigns in ET:QW) by being completely objective driven. This means that you’ll spend less time roaming around aimlessly (since your objectives will be clearly stated) and, at the same time, ensures that most battles take place at and around the objective, keeping the action intense.
All the same, this might be a bit of a turn off for those who like the open-endedness of Battlefield. Out there you could choose which objectives you wished to take first, and this allowed you some flexibility and room for strategic planning. In ET:QW, however, the progression of the game depends on the completion of objectives in a certain logical order.
For instance, if the Campaign you’re playing requires you to destroy an enemy stronghold, you’ll have to capture a forward spawn point first, take down the enemy’s base defenses, break a hole in a wall somewhere around the base, and then get to the objective. Whether you prefer this over Battlefield’s style of warfare is purely a matter of preference – both have their pros and their cons. I for one prefer ET:QW in this matter, since it ensures that I don't have my team running around the map without a clue as to what's to be done.




