Millions of us who have not had our fix of Diablo for years have been craving for a game like Hellgate: London to come along. After all, Hellgate: London was supposed to blend the depth of the RPG genre with the pace of an action game to give us a modern day Diablo with wider appeal. It does do that to an extent, but falls glaringly short of appealing to action gamers; in the end it caters to the same crowd that loved Diablo, but doesn’t quite appease them completely either.
The reason for this? The game is, at its core, an RPG that requires you to slay a thousand monsters before you can progress an inch into its storyline. The action genre influence is restricted to changing the view from the Diablo-styled isometric to first and third person perspective. And that’s pretty much it – since behind all the aiming, hacking and slashing, it’s quite evident that there’s an RPG that’s just dressed up to look like an action game.
I’m not complaining, since I love RPGs and I like the way Hellgate: London plays; but for those of you who were expecting something drastically different in this respect (I’m talking about all you action gamers out there) might be disappointed.
There’s no question that Flagship Studios knows its RPGs; that’s pretty evident from the skill trees and classes in the game. You get to choose from six classes, which aren't your run-of-the-mill Dungeons and Dragons stereotypes. If you’re the close-quarter type, you can choose between the Guardian and the Blademaster, one of which is a sort of tank and the other a rogue/tank hybrid.
For all you spellcaster wannabes there’s the Evoker and the Summoner – one of which is a hardcore mage, while the other’s like a warlock. Finally, there’s the Marksman and the Engineer; one is a modern-day gun-slinging hunter, while the other’s a sort of warlock/hunter hybrid.





