Patapon is a weird hybrid of a real-time strategy and a rhythm game; it’s most outstanding feature is the way it blurs the line between the two vastly different genres, forming a union that feels both natural and profound to the point that you’ll be thumping your feet to the beat of ‘Pata-Pata-Pata-Pon’ all day long!
In this unique game, you assume the role of a deity worshipped by a tribe called Patapon. Long lost without anyone to guide them, the Patapon have lost their land and everything they’ve owned over the years. After making your return, your duty as ‘Al Mighty’ is to help the Patapon regain their former glory by defeating the evil Zigaton tribe using nothing but your sacred war drums to take control of the Patapon forces. Of all the god games I’ve played over the years, Patapon is certainly the most eccentric and lovable.
Behind the game’s artistic and simple appearance lies a deep-rooted strategic system and enough depth to compete with a role playing game. As I mentioned, you take control of a small army using only four drums – represented by the PSP’s four face buttons. The army takes orders from you according to the beats you play. For instance, Square, Square, Square, Circle (which plays out as Pata, Pata, Pata, Pon) makes them march forward, while Circle, Circle, Square, Circle (Pon, Pon, Pata, Pon) makes your units attack.
These commands are enough to get you through a small portion of the game, but you’ll eventually learn to use commands such as Retreat and Defend, which you’ll have to master in order to stand up to the challenge. The catch is that you’ve got to time your beats to coincide with the rhythm of the game, so if you’ve got no sense of rhythm, you’re in for a tough time!

