As and when your partner starts taking a whole lot of damage he’ll get pretty vocal about the whole deal and if you still ignore his pleas he’ll go down like a sack of potatoes. Now it’s up to you drag him to safety and revive him by keeping the A button pressed for a couple of seconds (its Game Over if he dies). When it’s your time to get revived he manages to get the job done but there were times when he actually dragged me from cover into the line of fire only to get us both killed in a matter of seconds.
Once you get past the toolish AI, the game can actually get a bit enjoyable in bits and pieces since it does have the makings of a solid shooter. As in most action games today, it also boasts of a cover system that may not be as awesome as the one from Gears or Vegas but it’s a whole lot better than the one from Kane and Lynch (that one still gives me nightmares). Run up to a solid surface and you can manually stick behind it after which you can either pop out to shoot people or blind-fire as in the above mentioned titles. Running from cover to cover has also been simplified using a sliding mechanic, (just like in GRAW) and it works well. The same button designated for sliding also helps your character roll and climb over obstacles but for some reason there’s no sprinting in this game.
Besides all the running you’ll also indulge in a whole lot of gunning and in Army of Two you have a wide arsenal of weapons that allows you to do just that. Initially you’ll only have access to stock weapons, but the more money you make, the better you can customize them – by increasing the size of the barrel/cartridge, attaching silencers, grenade launchers, shotguns and shields, or just pimping them out with severe amounts of bling; it’s all possible in this game. As and when you do get bored of your weapon you can exchange it with your partner, but for some absurd reason you cannot pick up the weapons dead foes leave behind... WTF?



