New to this series is the inclusion of Nero’s Devil Arm, called the Devil Bringer, that acts both as a grappling mechanic as well as a melee weapon. Getting to know how to use this in conjunction with your existing arsenal is crucial to survival, especially during boss fights. Speaking of boss fights, you’ll have quite a few to take down in this game; in fact, nearly every level culminates in a boss fight (more on that in a bit). As always, finding a soft spot and hammering away at it is the key to taking these behemoths down. At lower difficulty levels most of these bosses can be tackled in the very first attempt itself, proving once again that Devil May Cry 4 has been made keeping newcomers in mind (suck on that, Ninja Gaiden).
One mind-blowing aspect of this game is its highly stylized cut scenes that can easily rival a Final Fantasy movie. Over the top, stylish and mega-awesome are some of the ways one can describe the beauty that comprise DMC’s cinematics. And the story’s pretty awesome as well, with tons of twists and emo moments sprinkled along the way.
Visually the game is phenomenal, running at a constant 60 FPS, and it doesn’t even break a sweat during intense showdowns against tons of enemies or gigantic bosses. Dante, Nero and all the game’s pivotal characters have been created brilliantly, and level design is as gothic and awe-inspiring as ever. Voice acting is pretty cheesy, bordering on embarrassing... but yeah, you expect this sort of stuff from a Devil May Cry game, so no surprises there.
And here’s where all the good stuff ends...


