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Home » Reviews » XBOX360 Gaming » Project Sylpheed
Project Sylpheed
By: Nikhil Singh   |   Aug 30, 2007
  • 3.5
Weapon Customization rocks
Story drives you into the action
Looks Terrific
Unstable framerates
Rather short gameplay time
Over the years, the space simulation genre has branched out into enough sub-genres to satiate all sorts of gamers; for instance - if you like old school RPGs, a game like Escape Velocity: Nova would appeal to you; if you like action-RPGs, something like Freelancer would be right up your alley; for the RTS fan, there’s Homeworld; for the MMORPG addict, there’s EVE Online; and finally, for those who like space-dogfights, there’ve been games like Star Wars: Rogue Squadron and Wing Commander, and now there’s Project Sylpheed.


The game’s set in the 27th Century, 500 years from the time humanity started colonizing other worlds. The new worlds are governed by the Earth’s Terra Central Government (TCG) who’re deemed tyrannical by many other factions. The differences between the groups and the TCG leads to an uprising, after which the groups band together to form the ADAN Freedom Alliance (ADAN comes from Alberti, Delacroix, Angelico and Nold, the four systems that it comprises of) to start a rebellion. You play the role of a naturally gifted ace pilot in training (what a cliché!) under the TCG’s forces, who gets caught off guard in the middle of the war.


I know the story sounds a little lame, but it makes up for this with some pretty engaging action - you control a prototype ship in the game, which allows you to do everything from standard maneuvers, to special moves such as unloading all your weapons at the push of a button, charging through a barrage of enemies at lightening fast speed or slowing down in time to give you an extra edge! There’s a catch though – you can perform all these special maneuvers only at the expense of your ship’s shield energy, so you’re going to have to use them sparingly. I know that the action sounds very arcade-like (and it is), but that doesn’t mean that the gameplay lacks depth. In fact, it’s quite the opposite – everything from the game’s narrative flow to its intuitive lock-on system is well thought of and executed quite well.

Page 1 of 2 (Space sims)
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Genre:
Simulation
Developer:
Square Enix
Also available on:
N/A
System req:
N/A
Price:
2,510
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