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A Tribute to Health Packs
By: Nikhil Singh   |   Apr 08, 2008

Somewhere down the line, to accompany the cosmetic changes, a few reforms were made to the way health packs worked – they became storable items, so that you could stock up on them. When you’re low on health, just hit the key assigned to them and viola, you’re all patched up and ready to go! This simple change boosted survivability by a huge margin, by allowing you to heal yourself in dire situations.

Alternatively, games like Doom introduced the concept of armor/shields, which would reduce the amount of damage done to your health by a percentage. This split allowed for a second collectable item – armor shards – adding a bit more diversity to the healing system. Little did they realize that they had planted the seeds that would eventually kill health packs!

Much later, games like Halo took shielding to a whole new level. Your health wouldn’t be affected if your shields were up, and if you stayed out of combat for a few seconds your shields would be replenished automatically. Shields essentially became an undepletable part of your overall health, which could be regained painlessly.

The tactical implications of such a change were tremendous. Knowing that damage taken would only be temporary, gamers would rarely seek health packs. It altered the play style of first-person shooter fans to a large extent, making them reckless. It almost completely blew away the importance of health packs.


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It IS sad to see them go away :( A dimension of Gameplay has disappeared, we no longer need to save potions or stock up things for them .And because of that, even health Bars are disappearing,Screen = Red, then Run and Hide, also in games like in Fight Night R3, we have to look at the face and find out!

But I think this is only in the case of FPSes because almost everything else still has the concept of HitPoints and calculated attacks, so as long as they are there, Health Incrementing things also will exist :D

btw weren't health packs removed from CoD2 onwards itself?

Also MGS3 has the removing bullets to heal thing too :P

But ,I don't think EVERYTHING should have some developers opinion.
Reetesh @ Apr 11, 2008
Nikhil, nice style of writing but the article could have been way better. This currently only reflects *your* style of playing. Shall I give you a hint? Talk to people. Try to get in touch with the developers of the games you liked, to get their perspective at that time. It's called research.
Pranab @ Apr 10, 2008
I must tell this one:

i dont know How much popular this one is but I really remember it.
Harry potter series of Games by EA, had some Potion (green coloured liquid in a round bottom flask type container), which could be made by mixing one portion of wigentree bark & one portion of a flubber type material. Then one had to go near to a 'witchy' type BIG vessel with fumes. Prepare a Bottle of that potion & keep with self for future use. One bottle used to give One full recharge of that SPARK like indicator POwer .

Not much popular game but i just Loved it, simply for its magical essence & fansaty Feel !!!
Rohti @ Apr 09, 2008
You forgot to mention the on the spot medics in games like Battlefield and Team Fortress 2
MaxAxe @ Apr 09, 2008
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