Crysis is being released at a time when games like Call of Duty 4, Assassins Creed and Mass Effect have hit the stores. Any apprehensions about your game doing well amidst all these heavy hitters?
I think we have a clear fan base and target group. Our first person shooter caters to people who love freedom in shooters; who love interactivity, non-linearity and photo-realism paired with a great story. That’s what we deliver.
Crytek has stated in the past that Dx10 effects will make a big difference in multiplayer. Could you shed some light on this?
When playing under "Very High" configuration (only available for DX10 high-end users), the game will feature elements such as Battledust, day/night cycles, physics, destructable environments, and improved visuals. These are all synchronized, including special effects. Generally, it's the intensity and quality we see in very high single player experience; the difference is that the visual gains do make substantial gameplay differences in Multiplayer.
As you’ve noticed we’ve kept the interview relatively simple till now but our resident hardware junkie, Jayesh Mansukhani AKA the J-Man nearly had a seizure when he saw there were no "technical" questions asked. In a fit of blind rage, he kept my PC hostage while shooting the following questions:
In the time Crysis was being developed, processing power has accelerated beyond recognition. How much more optimized can we expect the game to be (realistically speaking) on a multi-core CPU?
Crysis does support multi-core CPUs, from 2 to 4 cores. You will get speed gains, but also more smooth frame rates in general.
Windows Vista takes up 1.2 GB RAM as its own, so will 2 GB really cut it for optimized game play? Or will anyone looking for a real taste of the game need to go in for more RAM?
It does work well, since we played it as such. Of course, generally with high-end PC games, the rule is: the more RAM the better.
How much more optimization will the 64-bit version of Crysis offer for 64-bit Operating Systems?
In some cases you may see speedups of up to 10%, but in general it's about more memory access, allowing you to load faster in the long run. Also, through higher memory configuration you get smoother framerates.
How challenging was it to create a more realistic looking environment in DX10 as compared to DX9? Also, was the motion blur purely done in coding and hardware rendering or was it separately worked artwork?
DX9 vs DX10 was a natural evolution, so it wasn't really more difficult. It was actually pretty quick to create the "Very High" profile that is essentially high-end DX10. Motion Blur was achieved purely through shaders.
Finally, I know you’re probably not going to answer this but is there any chance of us seeing a Crysis on the PS3 or Xbox 360? Even a small hint would do!
Let's wait and see how the ratings and sales fare. If they are high enough and in substance stronger than Far Cry, we may. But as I’ve said before, if we were to do it, it would be almost a completely new development project.
Judging by the way Crysis is doing I don’t think a console port or a complete makeover is too far behind now.






