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Gaming Annoyances 101: The Design Factor
By: Nikhil Singh   |   May 24, 2008

You’d probably take it for granted when an average or below-average title screws up from time to time, but when you’re having a ball with a really good game and a terrible design flaw rears its ugly head, it can make you tear your hair out. Here are five such moments in some rather recent games that could annoy the living daylights out of you…

Mad Men and Beggars – Assassin's Creed
Assassin’s Creed’s Altair danced over the rooftops and glided through the streets of the middle ages with enough grace to make a ballerina seem like a drunken ogre. His skills extended to swordplay too, which allowed him to take on an entire army of skilled swordsmen alone. The only foe he could never overcome, however, were the mad men and beggars, who could wear him down until you quit the game.

During timed missions where you have to assassinate or pickpocket someone, well-timed execution is really important. It’s at such times that Altair would have the entire world’s population crowd around him and shove him around, while a gazillion beggars block his way as they annoy him for a few bucks, making it impossible to complete your mission without killing those bastards and blowing his cover! Whoever decided to implement these harrowing entities in the game clearly had no love for Ubisoft fans, and wanted to ruin the experience for each and every one of us.


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Burnout Paradise should have had a GPS system like GTA IV (with the shortest legal route) to the destination - lack of such a system is really pissing off in the races - to the Observatory in particular.

@ Reeteesh, I think Atomika does a great job of showing you the ropes early in the game - he's of not much use later on, but he can keep you moderately interested with some funny/semi-funny stuff.

In Assassin's Creed, I actually found shoving beggars and madmen out of the way to be extremely satisfying - I can most certainly live with them. What annoyed me more from a design standpoint was the way missions played out, extremely repetitive with total lack of dynamics - which I think is more of a fundamental design issue, so the annoyance had a more lasting effect.
Videep Vijay Kumar @ May 27, 2008
the DJ in Burnout is the biggest annoyance I can think of.

and Suicide Bombers add challenge to gameplay, I don't know if it can be an annoyance, with Team ninja always thinking and balancing everything. oh well, can only tell after I play it.
Reetesh @ May 27, 2008
Madan -- """

What he said^^^^^^
John @ May 26, 2008
How can you guys even include a game that's not released yet (NG2)?
h3lios @ May 26, 2008
duh, mass effect has slow lift times for the next area to load, isnt that obvious enuf, u think they are retards, u can blame M$ retards for not allowing caching data to hdd

u re blaming ninja gaiden for being hard, its like ure blaming scarlet johanasen for being beautiful, arent u the guy who previewd ninja gaiden 2, plz for the sake of the others dnt play that game

dnt u guys have any editors, this is like a frkn blog man, not an article
Madan @ May 26, 2008
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