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Gaming Annoyances 101: The Design Factor
By: Nikhil Singh   |   May 24, 2008

Navigation – Burnout Paradise
No game captured the sense of speed while retaining excellent car control as well as the Burnout Series. Burnout Revenge was a complete walk in the park, with its traffic-checking that let you cruise at top speeds without bothering about ramming into traffic. To make the game a little harder this time, Burnout Paradise doesn’t allow you to check traffic. Now I admit that I’m a little spoiled by Burnout Revenge, but I don’t hate Paradise for being more challenging.

What ticks me off is the horrendous navigation system. Paradise is a sort of free-roaming game where you have access to the entire Paradise City, where it’s really easy to get lost. To help you navigate, the game shows you extremely small blinking icons on the top of the screen every time you have to turn. Now wasn’t it enough that they’d made you dodge traffic at top speeds? The fact that you have to focus on the top edge of the screen to look for those subtle turn indicators, takes the difficulty to stupendous levels – since you can't dodge traffic, drive at breakneck speeds, AND navigate at the same time! This one broken system has pretty much killed the game for me, at least where racing is concerned.


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Burnout Paradise should have had a GPS system like GTA IV (with the shortest legal route) to the destination - lack of such a system is really pissing off in the races - to the Observatory in particular.

@ Reeteesh, I think Atomika does a great job of showing you the ropes early in the game - he's of not much use later on, but he can keep you moderately interested with some funny/semi-funny stuff.

In Assassin's Creed, I actually found shoving beggars and madmen out of the way to be extremely satisfying - I can most certainly live with them. What annoyed me more from a design standpoint was the way missions played out, extremely repetitive with total lack of dynamics - which I think is more of a fundamental design issue, so the annoyance had a more lasting effect.
Videep Vijay Kumar @ May 27, 2008
the DJ in Burnout is the biggest annoyance I can think of.

and Suicide Bombers add challenge to gameplay, I don't know if it can be an annoyance, with Team ninja always thinking and balancing everything. oh well, can only tell after I play it.
Reetesh @ May 27, 2008
Madan -- """

What he said^^^^^^
John @ May 26, 2008
How can you guys even include a game that's not released yet (NG2)?
h3lios @ May 26, 2008
duh, mass effect has slow lift times for the next area to load, isnt that obvious enuf, u think they are retards, u can blame M$ retards for not allowing caching data to hdd

u re blaming ninja gaiden for being hard, its like ure blaming scarlet johanasen for being beautiful, arent u the guy who previewd ninja gaiden 2, plz for the sake of the others dnt play that game

dnt u guys have any editors, this is like a frkn blog man, not an article
Madan @ May 26, 2008
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