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Gaming Annoyances 101: The Design Factor
By: Nikhil Singh   |   May 24, 2008

Suicide attacks – Ninja Gaiden 2
Ninja Gaiden was an impossibly tough game, but thankfully its sequel has been made a bit easier so those who aren’t ninjas in real life can play it. Don’t get me wrong – it’s still extremely challenging; which is to say, it just doesn’t rip your balls out and laugh at you like its predecessor did. Each enemy is hard to take down, and when you’re surrounded by many of them, it becomes a real challenge to keep the health meter from draining out.

So, yeah, it would have been just the right difficulty level had they not added the suicide system. What this system does is that when your enemies get their limbs chopped off, they don’t die or go boohoo in a corner. Instead, they jump at you with a bomb in their hand to blow the living daylights out of your health bar! Just 2-3 such attacks and you're a dead duck. What this means is, every time you injure a bad guy you have to ensure that you kill him, or else he’s going to kill you. It’s really frustrating to focus on who’s got how many limbs, when you’re having fun decapitating guys and watching their appendages fly around. At least, it kills the fun for me quite a bit.


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Burnout Paradise should have had a GPS system like GTA IV (with the shortest legal route) to the destination - lack of such a system is really pissing off in the races - to the Observatory in particular.

@ Reeteesh, I think Atomika does a great job of showing you the ropes early in the game - he's of not much use later on, but he can keep you moderately interested with some funny/semi-funny stuff.

In Assassin's Creed, I actually found shoving beggars and madmen out of the way to be extremely satisfying - I can most certainly live with them. What annoyed me more from a design standpoint was the way missions played out, extremely repetitive with total lack of dynamics - which I think is more of a fundamental design issue, so the annoyance had a more lasting effect.
Videep Vijay Kumar @ May 27, 2008
the DJ in Burnout is the biggest annoyance I can think of.

and Suicide Bombers add challenge to gameplay, I don't know if it can be an annoyance, with Team ninja always thinking and balancing everything. oh well, can only tell after I play it.
Reetesh @ May 27, 2008
Madan -- """

What he said^^^^^^
John @ May 26, 2008
How can you guys even include a game that's not released yet (NG2)?
h3lios @ May 26, 2008
duh, mass effect has slow lift times for the next area to load, isnt that obvious enuf, u think they are retards, u can blame M$ retards for not allowing caching data to hdd

u re blaming ninja gaiden for being hard, its like ure blaming scarlet johanasen for being beautiful, arent u the guy who previewd ninja gaiden 2, plz for the sake of the others dnt play that game

dnt u guys have any editors, this is like a frkn blog man, not an article
Madan @ May 26, 2008
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