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Top 5 Multiplayer Game Modes
By: Nikhil Singh   |   May 06, 2008

Slow-mo Deathmatch – F.E.A.R. Combat
Before playing F.E.A.R. Combat, I never thought slow-motion was possible in a multiplayer game. This game changed that misconception completely, by the means of such an awesome slow-motion deathmatch mode that I got hooked to the game instantly. They way they implemented this is via the use of an in-game item – the injection.

Whoever holds the item for a certain amount of time gains the ability to set time in slow-motion for everyone but himself. This gives him an incredible advantage, allowing him to plant headshots with ease while his enemies struggle to move. Although this seems game-breaking, the amazing thing was the way they balanced it out – the slow motion doesn’t last long enough for the yielder to run around constantly in slow-motion; only a few seconds. This ensures that everyone would pounce on the yielder once the slow-mo was over, so that the injection would be passed around quite a bit.


Page 5 of 5 ( Slow-Mo DM)
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i would have to say the Top 5 most played multiplayer game modes would be
1.) Team Deathmatch
2.) CTF
3.) Free for all
4.) any type of 2v2
5.) then any type of tactical.

as i always say if you wanna find me on live ill be happy to pown you my gamer tags my name
Gamertag: xXllg Fury @ May 13, 2008
Nice list, those sure are nice modes :D

The Sneaking Mode in MGO is also quite good. Two teams have a war, and then one person is snake (another person is Mk II if >11 players)

Snake has to win by collecting dog tags by sneaking around the battlefield and get those warring people knocked out.

and the team that kills snake the most times wins.

Its pretty fresh and interesting mode IMO, very entertaining with all the things you can do as snake :D
Reetesh @ May 10, 2008
I expected.... Unreal Tournament to figure somewhere on the list !! Guess.. the grand daddy of Multi-Player FPS couldn't make it....

Ooh.. well... back to TF2....
Vijay N @ May 09, 2008
I expected Quake wars to also show up here with their assault objective type game structure oh well.
Neil Shivkar @ May 07, 2008
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