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Need for Speed Undercover Interview
By: Avinash Bali   |   Sep 26, 2008

At the Games Convention Asia 2008 held in Singapore last week we not only got to try out the latest Need for Speed game (impressions soon), we even got a chance to sit down with the game’s producer, John Doyle, who gave us the skinny on life as an undercover agent in the Need for Speed universe.

So what’s the basic difference between Undercover and Most Wanted?
You have a pretty deep story in UC that’s played out through live-action cut scenes, for which we’ve used Hollywood talent like Maggie Q [smiles like a schoolboy for a minute]. We’ve also taken advantage of the new tech at our disposal. In UC you’ll get to see better damage that adds more realism to the game. The physics underneath is also a lot more impressive than previous games, but at the end of the day we’ve still managed to make it feel like an arcade racer.

Can you give us the lowdown on some of the game’s modes?
In UC you’re gonna see recurring modes like Sprint, Circuit, and Tollbooth, in addition to a brand new mode called Highway Battle. A Highway Battle involves you and one other car racing man against man on big stretches of highway while trying to avoid all kinds of traffic. Your goal is to get 1,000 feet ahead of the other car in a time limit.

There are two ways to win a Highway Battle – you can race really clean and go really fast to get ahead of the other guy, or you can get ahead of your opponent and then bump some cars around causing some serious mayhem behind you.

Speaking of mayhem, is the damage in this game superficial or will it affect performance?
This year what we wanted to do was make the damage look really cool, like a Hollywood movie, but at the same time we didn’t want to punish the driver. So no, damage will not affect performance.

How will the game control? Are we looking at something a bit more realistic like a PGR or something totally arcady like a Burnout?
I don’t think it’s anything like we’ve shipped before. It’s probably the closest to Most Wanted; only this time you can do some real cool stuff with your car – something you’ve never been able to do with a NFS game before, such as hit the e-brake and do a 360.

Will UC be fully free-roaming like Paradise or will it be like MW where you can free-roam to your heart’s content but when it’s race time you’re guided by barriers?
We’re going to be doing it the same way we did NFS MW because we find that the most effective.
(And I couldn’t agree more on that!)


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ProStreet was a failure.....but UnderCover seems to be a real play since COPS' chases are back and so will the driver in all NFS fans...

3 cheers for undercover
Gaurav sadhwani @ Oct 03, 2008
do we get it on the xbo360 aswell????
ansh @ Sep 28, 2008
hell yeah i already preordered the game loved most wanted now they did more stuff with this one itll be even better i cant wait to see it ........EA needs to keep making NFS like this production/sales are way more effective.....
Travis @ Sep 28, 2008
WOW!!!!!!!!!
Saurabh @ Sep 27, 2008
wow!!! Again a challenge for me............ It's gonna be fun...
srikant @ Sep 26, 2008
it would be next big title after MW and i would definitely buy this one.
Samtam @ Sep 26, 2008
Will it be available for Mac. I hope it is.
Sohan @ Sep 26, 2008
its going to be way better than pro street for sure, and i have a feeling its going to be better than most wanted.. this game surely gonna rock this november.. looking forward...
Shashank @ Sep 26, 2008
I hope this time they stick with the NFS culture . I was really dissapointed with Pro street . Well the trailor looks good and hopefully it will do good.
Karan @ Sep 26, 2008
I am dying to play this. Waiting for November
Sandeep @ Sep 26, 2008
waiting for it, hope it is as good as mw
hasham @ Sep 26, 2008
Eagerly waiting but I can explore much in free roam because of these damn cops
Shreyas @ Sep 26, 2008
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