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An Interview With Unknown Worlds
By: Nikhil Singh   |   May 29, 2007
To be brutally honest, a few years ago, LAN gaming in India was a total bummer. Your standard Indian LAN gamer was a rigid Counter-Strike or Warcraft III whore who’d shut himself out from all the other awesome games out there. Sick and tired of playing the same bull over and over again, me and my crew were on the lookout for a new game – something more intense and strategy oriented, that would still retain the action and fun of a shooter. Our search ended when we stumbled upon an awesome Half-Life mod called Natural Selection that was developed by a small independent developer known as Unknown Worlds. The game was an instant hit in the cyber café we gamed at, 'cos it gave us the best of both worlds – strategy and first-person shooters.


When Half-Life 2 and the Source Engine released, the first thing that came to mind was Natural Selection 2. We finally got an opportunity to interview the game’s designer Charlie Cleveland, and asked him a little about their upcoming standalone game – Natural Selection 2, and here is what we found out …

How far into development is Natural Selection 2, can you give us a rough release date?

Right now we're still in "pre-production". We're creating tools and processes that will speed our development and prototyping the basic game mechanics to prove some of our new gameplay ideas. We're also updating our web site to help us get game information and progress out more easily.


Also, we're creating a base set of materials and map props which we will give out to the public before the release of the game in order to kick-start the mapping community. We did this with the first Natural Selection and it worked great; we had tons of great maps to choose from when we shipped v1.0. We're doing the same thing this time around, though because we're selling Natural Selection 2 (over Steam), we will be paying mappers for the maps that we choose to include with the game. This is going to be a great opportunity for budding level designers to get their work in a shipping game that many people will see and play.

We've learned our lesson about giving release dates. We want to make the best game we possibly can, so we that means we don't have a deadline. I wish I could tell you more! It won't be years though.

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man i loved that game i had to stop though since steam keeps telling me to pay 50$ even though i bought the source,anthology and etc... at a store so i stoped playing after that plus my code didnt work since cheat engines already took mine T-T hope it comes out without steam access
james @ Sep 21, 2008
Man i can't wait till this game come out, i too was one of the first people to play the game. Hope everything works great. And it comes out soon.
Nick @ Aug 19, 2007
I was one of the very first people to play this game...i played it but i started to dis-like it...so i deleted it for a while, and then one day i got bored and Downloaded it again (the newest version) and was totaly amazed at how they made it more even, fair, balanced and just a much funner game than say counter strike...can't wait for NS2.
Luke @ Aug 02, 2007
Natural Selection was already a visual improvement in the Half-life 1 engine making a superior graphical world than its more popular competitors like Counter-Strike, Team-Fortress, and Day of Defeat. The level of skill and effort that went into NS maps was far greater than any other game simply because the gameplay demanded careful attention to details. Skulks needed vents to sneak past marine fortifications and Lerks need breathing room to fly requiring a much more open and yet closed environment at the same time. Natural Selection literally made my jaw drop with awe in the improvement in graphics and level design when I first played version 1.4 back in October 2003.
Thuro @ Jun 20, 2007
INfestation will be dynamic in this version,almost like starcrafts "Creep". But theres ways they can make the source engine work to their benefit much like dark messiah did. Im sure htey'll come througha dn even if the graphics are dated the gameplay will stil be awesome and plugins available. Cant wait to hear more news on this game folks!
ChildoftheKoRn @ Jun 08, 2007
Probably, when you get the hive up, the "mocus" will grow up again, you can remove it with flamethrower but if the hive's up, it will keep growing up (as I see), I guess it'll be some kind of advantage to aliens like giving them extra regeneration or more carapace, I dunno really, I'm just trying to get into Charlie's mind to figure out how they'll work :p.

Keep up the work amigos ; ).
doogie @ Jun 07, 2007
ns2 probably will come out when the source engine itself will be old already, same was with the previous version so the game itself won't get as popular as others source engine games(meaning cs:s or dod:s)
aA @ Jun 07, 2007
who said anything about flamethrowers? :<
Prefix @ Jun 06, 2007
For the flamethrowers will there be a way for aliens to grow infestation back?


-Comment from LMG
Bao @ Jun 06, 2007
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