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An Interview With Unknown Worlds
By: Nikhil Singh   |   May 29, 2007
What new gameplay modes will we see in NS2? Will it be possible to jump into the heat of the action without spending time developing your character? (Something like a Team Deathmatch)

This is something we wish we did better with the first Natural Selection. It was quite daunting to jump into the Commander role or start out as one of the alien classes your first time online. I don't think we'll have the resources for a proper tutorial so I think we'll have a simpler variant of the game that will give players a more ...gentle...first experience. Due to our scripting system and open attitude towards modding, we are able to support not just game "modes" but totally different game rules. Something like Team Deathmatch could be one of these modes and wouldn't be much work at all to include. And if we don't, the community could add this easily for us.


What new weapons/unit types/structures will be available in NS2? Any new gameplay changes we should know about?

We don't want to give away too much yet, but there will be additional technology and abilities on both sides. The aliens side will also feature dynamic infestation which will impact how the aliens spawn and take control the map (link). You can be sure NS2 will include the long-awaited flamethrower too; what’s better for burning away infestation?

What kind of price tag will the game have? Will it be available only on Steam or will it hit retail as well?


Our current plan is that we'll sell it for $20 over Steam. We would love to put it into retail as well, though we probably won't focus on that until after we release on Steam.


What kind of environments/levels can we expect in NS2? Will the action ever move outdoor?

We thought a lot about bringing the action outdoors and down to Kharaa home planets, but this seemed a bit too drastic of a change. We don't want to spend years making NS2 and we want to make SURE it appeals to our existing audience. We polled our players about this and most people seemed to prefer the claustrophobic indoor environments seen in NS, so we're sticking to that. Maybe for NS3?

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man i loved that game i had to stop though since steam keeps telling me to pay 50$ even though i bought the source,anthology and etc... at a store so i stoped playing after that plus my code didnt work since cheat engines already took mine T-T hope it comes out without steam access
james @ Sep 21, 2008
Man i can't wait till this game come out, i too was one of the first people to play the game. Hope everything works great. And it comes out soon.
Nick @ Aug 19, 2007
I was one of the very first people to play this game...i played it but i started to dis-like it...so i deleted it for a while, and then one day i got bored and Downloaded it again (the newest version) and was totaly amazed at how they made it more even, fair, balanced and just a much funner game than say counter strike...can't wait for NS2.
Luke @ Aug 02, 2007
Natural Selection was already a visual improvement in the Half-life 1 engine making a superior graphical world than its more popular competitors like Counter-Strike, Team-Fortress, and Day of Defeat. The level of skill and effort that went into NS maps was far greater than any other game simply because the gameplay demanded careful attention to details. Skulks needed vents to sneak past marine fortifications and Lerks need breathing room to fly requiring a much more open and yet closed environment at the same time. Natural Selection literally made my jaw drop with awe in the improvement in graphics and level design when I first played version 1.4 back in October 2003.
Thuro @ Jun 20, 2007
INfestation will be dynamic in this version,almost like starcrafts "Creep". But theres ways they can make the source engine work to their benefit much like dark messiah did. Im sure htey'll come througha dn even if the graphics are dated the gameplay will stil be awesome and plugins available. Cant wait to hear more news on this game folks!
ChildoftheKoRn @ Jun 08, 2007
Probably, when you get the hive up, the "mocus" will grow up again, you can remove it with flamethrower but if the hive's up, it will keep growing up (as I see), I guess it'll be some kind of advantage to aliens like giving them extra regeneration or more carapace, I dunno really, I'm just trying to get into Charlie's mind to figure out how they'll work :p.

Keep up the work amigos ; ).
doogie @ Jun 07, 2007
ns2 probably will come out when the source engine itself will be old already, same was with the previous version so the game itself won't get as popular as others source engine games(meaning cs:s or dod:s)
aA @ Jun 07, 2007
who said anything about flamethrowers? :<
Prefix @ Jun 06, 2007
For the flamethrowers will there be a way for aliens to grow infestation back?


-Comment from LMG
Bao @ Jun 06, 2007
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