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Home » Features » PC Gaming » An Interview With Unknown Worlds
An Interview With Unknown Worlds
By: Nikhil Singh   |   May 29, 2007
The Source engine is getting a little dated visually, compared to newer stuff like the Unreal 3 engine; how will NS2 match up and compete with other visually superior games?

Source may not be at the top of the heap visually, but it's a great engine to work with. Every time a new engine comes out, it comes with higher system requirements. We would much rather make a game that more people can play then make one with the highest possible visual quality. We think we can make a game every bit as immersive through sound and game design. The other big problem with newer engines is that they require much more work to create artwork for, sometimes on the order of 2-5 times more work! But we're pretty sure that with killer artwork and a few tricks we have up our sleeves, NS2 will be a great-looking game.


From what we’ve heard the project is on a pretty tight budget; how hard is it to develop a game without financial backing from a publisher?

It's a bit tricky to be sure, but it's nothing new to us. We developed NS1 on a tiny budget and we think we can do it again. This time around we have standing investment offers that we can take if we absolutely need to, but we're going to try to do it totally independently first.


Will NS 2 have a concrete storyline? Will there be a single-player campaign as well?


We've always made sure to pay special attention to the story of our game world, but that is only to ensure that the game feels coherent, not because there is a narrative during the game. Multi-player gaming and story are totally unrelated. We would love to bring NS to single-player one day, but we'd want to devote real resources to it. We're focused on making NS2 the best multi-player game we can.

Will we see NS 2 on any other platform other than PC?

We'd love to bring it to the Xbox 360 but the PC version is most important to us.


What’s next for Unknown Worlds?

That all depends on how well NS2 does! Our company goal may sound a bit lofty, but we are here to unite the world through play. That leaves a lot of room for wild projects so we'll see where we end up!


Here’s wishing you all the best for this project and thank you for your time.


You're welcome. Thanks for your support!

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man i loved that game i had to stop though since steam keeps telling me to pay 50$ even though i bought the source,anthology and etc... at a store so i stoped playing after that plus my code didnt work since cheat engines already took mine T-T hope it comes out without steam access
james @ Sep 21, 2008
Man i can't wait till this game come out, i too was one of the first people to play the game. Hope everything works great. And it comes out soon.
Nick @ Aug 19, 2007
I was one of the very first people to play this game...i played it but i started to dis-like it...so i deleted it for a while, and then one day i got bored and Downloaded it again (the newest version) and was totaly amazed at how they made it more even, fair, balanced and just a much funner game than say counter strike...can't wait for NS2.
Luke @ Aug 02, 2007
Natural Selection was already a visual improvement in the Half-life 1 engine making a superior graphical world than its more popular competitors like Counter-Strike, Team-Fortress, and Day of Defeat. The level of skill and effort that went into NS maps was far greater than any other game simply because the gameplay demanded careful attention to details. Skulks needed vents to sneak past marine fortifications and Lerks need breathing room to fly requiring a much more open and yet closed environment at the same time. Natural Selection literally made my jaw drop with awe in the improvement in graphics and level design when I first played version 1.4 back in October 2003.
Thuro @ Jun 20, 2007
INfestation will be dynamic in this version,almost like starcrafts "Creep". But theres ways they can make the source engine work to their benefit much like dark messiah did. Im sure htey'll come througha dn even if the graphics are dated the gameplay will stil be awesome and plugins available. Cant wait to hear more news on this game folks!
ChildoftheKoRn @ Jun 08, 2007
Probably, when you get the hive up, the "mocus" will grow up again, you can remove it with flamethrower but if the hive's up, it will keep growing up (as I see), I guess it'll be some kind of advantage to aliens like giving them extra regeneration or more carapace, I dunno really, I'm just trying to get into Charlie's mind to figure out how they'll work :p.

Keep up the work amigos ; ).
doogie @ Jun 07, 2007
ns2 probably will come out when the source engine itself will be old already, same was with the previous version so the game itself won't get as popular as others source engine games(meaning cs:s or dod:s)
aA @ Jun 07, 2007
who said anything about flamethrowers? :<
Prefix @ Jun 06, 2007
For the flamethrowers will there be a way for aliens to grow infestation back?


-Comment from LMG
Bao @ Jun 06, 2007
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