Today we pay our respects to a studio that had a relatively short life, during which it gave us some truly unforgettable titles, before passing away into the abyss. Ion Storm Inc. entered the industry in 1996, with their first commercial release – Dominion: Storm Over Gift 3 for publisher Eidos in 1998, which didn’t go to well with critics or the community. Then in 2000, Ion Storm released their second game – Daikatana, and this time around they had very high hopes. However, the game was delayed time and time again due to some poor management, which resulted in the game featuring a highly aged (at the time) Quake II engine and some pretty outdated mechanics. All these factors made Daikatana something the studio could not afford – another failure. Where most companies would have given up, Ion Storm picked up the pieces of their crumbled spirit and gave their next title everything they had. And so the company enjoyed their first major success – Deus Ex.
Deus Ex is an FPS / RPG that is, till date, considered among the very best of its kind. The game was an instant success when it launched back in 2000, thanks to its extremely polished mechanics which were of a level most game developers could never reach. The game took complex ideas and concepts (which we shall discuss further), and delivered them in the simplest of ways, so that they could be enjoyed by almost anyone. In fact the game was received so well by the industry, that it garnered an extremely high rating in most reviews and became one of the best selling titles of 2000. The game even received numerous Game of the Year awards amongst others. The question you probably want to ask me is: "So what’s so great about the game, you no-good rabid fanboy?"



