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Home » Features » PC Gaming » Tribute - Ion Storm Inc.
Tribute - Ion Storm Inc.
By: Nikhil Singh   |   Mar 24, 2007

First off, I’d like to say this … calling someone a 'no-good rabid fanboy' isn’t a nice thing, so please don’t do so again. I’ve got feelings too, you know. *Ahem* now where was I... ahh yes… the game’s greatness stems from the way Ion Storm merged the FPS and RPG elements seamlessly, in a way that each complimented and enhanced the other. From the FPS perspective, the game’s action was spot on and pretty realistic for the time; you couldn’t run into a bunch of enemies and expect to survive. Instead, you’d have to use a certain amount of tact at every step of the game. For instance, if you had to get past a room full of terrorists - you could either hack into the electronic sentry guns surrounding them and get them killed; you could sneak past them using the shadows; or you could draw your guns, cross your fingers and go gung-ho, hoping that you’d live at the end of it all. As you can see, the game did away with the scripted-event dependent linear gameplay most games at the time featured, forcing you to think your way around obstacles, making the experience very involving and immersive – something that all FPSes should be.


On the RPG front, the game awarded you with skill points on the completion of objectives, which could be used to enhance different aspects of your gameplay. For instance - If hacking into electronic devices intrigues you, you could enhance your Hacking Skills to break into more complex devices; if you liked gunning people down, you could upgrade your Gunnery Skills to make your weapons more stable… the possibilities were plenty, through which the game allowed for a lot of customization, just like any good RPG does.


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